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THE IMPLEMENTATION OF FLASHCARD GAME IN STUDENT’S MASTERY VOCABULARY AT THE FIFTH GRADE STUDENT OF SDN PANDAN GALIS PAMEKASAN

TOYYIBATUN NUR ANIS SUJA’ - Nama Orang;

Toyyibatun Nur Anis suja’, 2016 The Implementation Of FlashCard Game In Student’s Mastery Vocabulary At The Fifth Grade Students Of SDN Pandan Galis Pamekasan. Undergraduate, thesis, tarbiyah department, English teaching learning program (TBI) the state of Islamic college (STAIN) pamekasan advisor : HennyUswatuHasanahM.pd

Key word : Flashcad game , vocabulary mastery

Learning vocabulary is very important because vocabulary is one of aspect in learning foreign language. In the teaching learning process the teacher should apply the best way to make the teaching learning process in teaching vocabulary mastery more enjoyable. Here the researcher find that the English teacher SDN pandan Implementation Of FlashCard Game In Student’s Vocabulary At The Fifth Grade Students Of SDN Pandan Galis Pamekasan.
There are second focuses in this study. The first, How does the teacher ImplementFlash Card Game In Student’s Vocabulary At The Fifth Grade Students Of SDNPandan. The second, How do the student response toImplementationOfFlash Card Game In Student's Vocabulary At The Fifth Grade Students Of SDN Pandang Galis Pamekasan.
Based on the research focus above, there are two research objectivies in this study. thefisrtTo describe How the teacher Implements Flash Card Game In Student’s Vocabulary At The Fifth Grade Students Of SDNPandan. the second To know the students respons to Implementation Of Flash Card Game In Student's Vocabulary at The Fifth Grade Students Of SDN Pandan Galis Pamekasan.
In this research, the researcher uses qualitative approach. while kind of research, the researcher uses descriptive research. to collect the data, the researcher uses observation by entering to the classroom directly, interview with the student and the teacher, and documentation by taking picture in the teaching learning process.
The result of this research found that the implementation of flashcard game in student vocabulary at the fifth grade student of SDN pandan was success. the students are active to study English trough flashcard game. the teacher also give solutions when the teacher faces problem in the teaching learning process by implementation flashcard game. therefore, the researcher can conlude that the teacher who taught English by using flashcard game was success implement the technique well.


Ketersediaan
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Perpustakaan IAIN Madura (Ruang Skripsi) 132016047 Toy T
132016047
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Informasi Detail
Judul Seri
-
No. Panggil
132016047 Toy T
Penerbit
Pamekasan : STAIN PAMEKASAN., 2016
Deskripsi Fisik
52 hlm, 21x29 cm
Bahasa
English
ISBN/ISSN
-
Klasifikasi
NONE
Tipe Isi
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Tipe Media
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Tipe Pembawa
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Edisi
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Subjek
SKRIPSI TBI 2016
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